CASE STUDY / 02

Unity 3D · Rewarded advertising

Runner

An endless-runner game that made coin collection and rewarded advertising part of one continuous interaction.

Client
Consumer product team
Built for the same client as the Rolu rewards marketplace.
Status
Shipped interaction
Public product evidence
28-second shipped-product recording
01 / Constraint

The client problem

The client wanted a better experience for people watching advertising in exchange for tokens. A passive advertising surface did not create enough interaction on its own.

02 / Deployment

What we built

After market research and product brainstorming, we built an endless-runner game in Unity 3D. Coin collection and rewarded advertising became part of one continuous interaction rather than separate tasks.

03 / Evidence

What changed

Runner turned a campaign requirement into a shippable game mechanic and gave the team a reusable format for testing more engaging rewarded-ad experiences.

PUBLIC EVIDENCE / 01

Evidence from the work.

A 28-second recording captured March 30, 2026: three-lane running, coin collection, distance tracking, and obstacle avoidance.