The client problem
The client wanted a better experience for people watching advertising in exchange for tokens. A passive advertising surface did not create enough interaction on its own.
CASE STUDY / 02
Unity 3D · Rewarded advertising
An endless-runner game that made coin collection and rewarded advertising part of one continuous interaction.
The client wanted a better experience for people watching advertising in exchange for tokens. A passive advertising surface did not create enough interaction on its own.
After market research and product brainstorming, we built an endless-runner game in Unity 3D. Coin collection and rewarded advertising became part of one continuous interaction rather than separate tasks.
Runner turned a campaign requirement into a shippable game mechanic and gave the team a reusable format for testing more engaging rewarded-ad experiences.
PUBLIC EVIDENCE / 01