ROLU LABSPRODUCT & ENGINEERING
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Unity 3D · Rewarded advertising

Runner

An endless-runner game that made coin collection and rewarded advertising part of one continuous interaction.

Client
Consumer product team
Built for the same client as the Rolu rewards marketplace.
Client engagement
Shipped interaction
Delivered
A shipped Unity game loop
A 28-second recording captured March 30, 2026: three-lane running, coin collection, distance tracking, and obstacle avoidance.

The problem

The client wanted a better experience for people watching advertising in exchange for tokens. A passive advertising surface did not create enough interaction on its own.

What we built

After market research and product brainstorming, we built an endless-runner game in Unity 3D. Coin collection and rewarded advertising became part of one continuous interaction rather than separate tasks.

What changed

Runner turned a campaign requirement into a shippable game mechanic and gave the team a reusable format for testing more engaging rewarded-ad experiences.

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