The client problem
The client needed a more trustworthy way to distribute promotional rewards to real people instead of unverified accounts or automated traffic.
CASE STUDY / 01
World Network · Verified-human rewards
A play-and-reward marketplace that connected World ID, token collection, branded games, and rewards redemption.
The client needed a more trustworthy way to distribute promotional rewards to real people instead of unverified accounts or automated traffic.
We shaped a simple loop in which people played, collected tokens, and redeemed rewards. World ID supplied proof of personhood; the product work turned that primitive into an experience people could understand and use.
Rolu's first product reached more than 250,000 users and recorded a peak of 201,637 token transactions in one day.
Usage and transaction figures are based on product analytics supplied for publication.PUBLIC EVIDENCE / 05



